Mischief interactions sims 4

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It is very contextual and is completely different from one set of behaviour to another, same with interacting with other objects. GN: Things such as emotions really add a lot of depth to the gameplay, depending on what emotion your Sim has, and the way they socialise with other Sims. We wanted to make sure when we were building Sims 4, we are creating a big focus on those characters, making brand new ones that feel really alive and believable. At some point you are building all this stuff, and you can kind of lose focus on what the core of the franchise really is, which is the Sims. It is the fourth iteration of the franchise and we’re coming in on our fifteen year anniversary in February, so when you start thinking about the wealth of content you have built over so many years, the Sims were always there. Maxis producer, Graham Nardone (GN): One big piece to focus on in Sims 4 was the Sims themselves.